This is a story about trying to rethink complex systems: the challenges you face when you try to rebuild them, the burdens you face as they grow, and how inaction itself can cause it’s own problems. When you’re weighing the risk and reward of replacing architecture, it can take several attempts to find a solution that works for you.
There are a lot of opinions out there about how to improve and scale sites “beyond the Jamstack” by adding in features that use a Node server in addition to the pre-built pages. One of those features is called Incremental Static Regeneration. Some people call it “hybrid web development” (or “hybrid serverless + static”) but let’s talk a bit more about what that means.
We’ve talked about the software that flies SpaceX rockets, the team that tests the code to ensure it’s airtight, and the code that helps Starlink satellites communicate with customers and one another. For our last piece, we’re diving into the work of a team that helps the vehicles get built.
We’ve talked about the engineers who write the code that operates SpaceX spaceships. Now let’s talk about the people who build and maintain the tools and processes that enable the developers and ultimately, help accomplish the mission of flying astronauts to space. Stack Overflow talked with Erin Ishimoticha, an engineer in the Software Delivery Engineering…
There are requirements that make software engineers sweat. Massive distribution to thousands of nodes. High reliability and availability. Multiple distinct platforms. Rapid network growth. This is the world SpaceX’s Starlink program, which has set a goal to provide high-speed broadband internet to locations where access has been unreliable, expensive, or completely unavailable.
Spaceflight, from the beginning, has depended on computers – both on the ground and in the spacecraft. SpaceX has carried it to a new level. We recently spoke with Steven Gerding, Dragon’s software development lead, about the special challenges software development has for SpaceX's many missions.
In our last session, we will learn how to create audio visualizations with the p5.sound.js library. We will start by learning how to upload and play a sound file in the p5.js web editor. We will first talk about what amplitude is and how we can program a p5.js sketch to react to the amplitude…
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