podcast December 17, 2019

Podcast: Time For Some Major League Hacking

To kick things off, we talk about Yap, a fun new project from Paul’s company, Postlight. Employees get to partake in a Labs program where they can pursue side projects that interest them. Yap is “an ephemeral, real-time chat room with up to six participants. Your messages appear and disappear as quickly as you type…
Avatar for Ben Popper
Director of Content

To kick things off, we talk about Yap, a fun new project from Paul’s company, Postlight. Employees get to partake in a Labs program where they can pursue side projects that interest them. Yap is “an ephemeral, real-time chat room with up to six participants. Your messages appear and disappear as quickly as you type them.” It was built with Elixir…ooooh.

For our interview this week we sat down with Jon Gottfried and Mary Siebert from Major League Hacking. Jon is the company’s co-founder and Mary is the Hackathon Community Manager. We discuss how this organization has become a global phenomenon over the past few years, reaching hundreds of thousands of developers. 

Things that happen these days at Major League Hackathons: 

  • Painting succulents
  • Cup stacking competitions
  • Therapy dogs, lots of them

If you’re interested in sponsoring a Major League Hackathon, check out the info here.

This is our last episode of the year. We’ll be back in 2020 with some more amazing guests and brilliant banter. Thanks for tuning in, see ya in the new year.

Related

code-for-a-living December 31, 2021

700,000 lines of code, 20 years, and one developer: How Dwarf Fortress is built

Dwarf Fortress is one of those oddball passion projects that’s broken into Internet consciousness. It’s a free game where you play either an adventurer or a fortress full of dwarves in a randomly generated fantasy world. The simulation runs deep, with new games creating multiple civilizations with histories, mythologies, and artifacts. I reached out to him to see how he’s managed a single, growing codebase over 15+ years, the perils of pathing, and debugging dead cats. Our conversation below has been edited for clarity.