The open-source game engine you’ve been waiting for: Godot (Ep. 542)
Juan Linietsky, cofounder and lead developer of the Godot Engine, joins the home team for a conversation about what led him to create an open-source game engine, how open source is shaping game development, and the well-worn path from playing video games to learning to build them.
W4 Games is dedicated to strengthening the open-source Godot Engine, a cross-platform game engine for 2D and 3D games. Their mission is “to help the video game industry reclaim their control of the technology powering their games and reverse a dramatic trend where they have to rely on proprietary solutions from an ever-shrinking number of vendors.”
To start learning more about Godot, explore some of the best games made with Godot or join the community.
Connect with Juan on Twitter, GitHub, or LinkedIn.
Today’s Lifeboat badge winner is Martijn Pieters for their answer to ‘While’ loop one-liner.game development, godot, open source, the stack overflow podcast, video games
So glad to see 4 releasing 😄️ I found the engine just after 3 released in 2018, been using it for small projects since!
I absolutely *love* Godot 4. Godot 3 was amazing enough but Godot 4 fixes everything I’ve already had an issue with, and 4.1 plans to fix even the tiniest ones left.