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Gaming

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Will the web ever be the primary delivery system for 3D games?

Jaime Torrealba, a frontend developer currently at Push Security, joins Ryan to talk about 3D graphics and web development. Their conversation ranges from the evolution of technologies like WebGL and WebGPU to the importance of performance optimization for different devices to the frameworks available for creating 3D experiences. Jaime also explains the layers of abstraction in 3D development and shares some insight into what the future of 3D applications might look like.

Meet the guy responsible for building the Call of Duty game engine

Chris Fowler, Director of Engine for Call of Duty, tells Ben and Ryan about his path from marine biology to game development, the ins and outs of game engines, and the technical feats involved in creating massively popular games like Call of Duty. Chris also explains why community feedback is so critical in game development and offers his advice for aspiring game developers.